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Some terminology must be discussed in this ongoing conversation.

  • Persistent: A world that continues to operate even when users are not logged in.
  • Immersive: A synthetic world that makes the user feel a part of it by a number of means, including realistic video graphics, collaborative tasks, and liminal time.
  • Sociable: The ability to meet people, make friendships, collaborate, create.
  • MMO: A massively multiplayer online game, usually 3D immersive synthetic world and persistent.
  • MMORPG: A Massively Multiplayer Online Role Playing Game.
  • MUD: Multiplayer dungeon, usually text-based and persistent
  • Dungeon or Instance: A specific quest inside a synthetic world that might have contained better awards, armor, or treasure.
  • Video game: A game that is played using technology and video.
  • Console game: A video game played on various popular TV console. Popular consoles include the Sony playstation, Nintinedo DS, Wii, etc.
  • PC game: A video game that is played on a computer. Sometimes these games are ported to consoles sometimes not.
  • Network console game: A game that is played across the internet with other gamers.
  • WOW: World of Warcraft – one of the most populated synthetic game worlds.
  • Liminal time: the time it takes for users to traverse the real world to the synthetic world. this time/space is the demarcation between worlds and continues to remind the users of the difference between the worlds – Baudrillard 1981
  • Simulation: A reflection or a mimic of the real world in some salient ways.
  • Synthetic world: Any world that is a simulation of the real world the creates an immersive, persistent user experience.
  • Infinite games: a synthetic world that creates its own space and time (vs a finite world that occurs within a world that has specific games). Carse 1987.
  • Simulation type: Natural, productive, and purely simulated (Baudrillard 2000). The real world is a natural world.

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